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| Parameter | Description | Content | Example |
| obj | object type | building | |
| type | building type | internal name | res |
| name | name | text | RES_SNFOS_01_80 |
| intro_year | introduction year | number | 2000 |
| intro_month | introduction month | number | 1 |
| retire_year | retire year | number | 2080 |
| retire_month | retire month | number | 1 |
| copyright | name of the creator | text | Gauthier |
| NoInfo | don't display a window when click on the object | boolean | 0 |
| noconstruction | don't display the construction picture | boolean | 0 |
| needs_ground | Draw the ground below the building (if it doesn't cover all the tile) | boolean | 0 |
| level | level for passengers and mails (passengers/mails -1) | number | 80 |
| climates | climate where the building can be constructed | internal name | temperate |
| Name | Description |
| res | residential buidling |
| com | commercial building |
| ind | industrial building |
| tow | townhall |
| mon | monument |
| cur | curiosity |
| hq | HQ of the player |
| type | com | ind | others |
| passengers (*level) | *1 | *1 | *1 |
| mails (*level) | *2 | *0,5 | *1 |
| Parameter | Description | Content | Example |
| build_time | required number of inhabitants of the city to build | nombre | 4000 |
| Parameter | Description | Content | Example |
| chance | probabilités que le bâtiment soit construit | nombre | 20 |
Pour les attractions touristiques ce nombre va de 20 à 65
Nothing to add to place the curiosity anywhere on the map.
For the curiosity to be built in a town (like schools, etc …) add the parameter “build_time”.
For the curiosity to be built on the shore (like lighthouses) use “climates=water”.