 
			 
			 
			| Parameter | Description | Content | Example | 
| obj | object type | building | |
| type | building type | internal name | res | 
| name | name | text | RES_SNFOS_01_80 | 
| intro_year | introduction year | number | 2000 | 
| intro_month | introduction month | number | 1 | 
| retire_year | retire year | number | 2080 | 
| retire_month | retire month | number | 1 | 
| copyright | name of the creator | text | Gauthier | 
| NoInfo | don't display a window when click on the object | boolean | 0 | 
| noconstruction | don't display the construction picture | boolean | 0 | 
| needs_ground | Draw the ground below the building (if it doesn't cover all the tile) | boolean | 0 | 
| level | level for passengers and mails (passengers/mails -1) | number | 80 | 
| climates | climate where the building can be constructed | internal name | temperate | 
| Name | Description | 
| res | residential buidling | 
| com | commercial building | 
| ind | industrial building | 
| tow | townhall | 
| mon | monument | 
| cur | curiosity | 
| hq | HQ of the player | 
| type | com | ind | others | 
| passengers (*level) | *1 | *1 | *1 | 
| mails (*level) | *2 | *0,5 | *1 | 
Don't use a climate allows a building to be build everywhere. It's possible to use several climates by separating them with a comma, example :
climates=desert, temperate, tundra, rocky
| Parameter | Description | Content | Example | 
| build_time | required number of inhabitants of the city to build | nombre | 4000 | 
| Parameter | Description | Content | Example | 
| chance | probabilités que le bâtiment soit construit | nombre | 20 | 
Pour les attractions touristiques ce nombre va de 20 à 65
Nothing to add to place the curiosity anywhere on the map.
For the curiosity to be built in a town (like schools, etc …) add the parameter “build_time”.
For the curiosity to be built on the shore (like lighthouses) use “climates=water”.