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en:tutovehicle [2010/06/28 12:03]
gauthier créée
en:tutovehicle [2015/02/18 05:55] (version actuelle)
Ligne 1: Ligne 1:
-<WRAP box>[[http://www.simutrans-france.fr.nf/doku.php?id=en:tutomakeobj3#objects|Come back to objects]] </WRAP> +<WRAP box>[[en:tutomakeobj3#objects|Come back to objects]] </WRAP>
====== Vehicles ====== ====== Vehicles ======
- 
- 
-===== Graphics ===== 
- 
- 
-A vehicle's picture needs eight pictures : one for each direction of the vehicle (North, North-East, East, South-East, South, etc ...). Symmetrical vehicles would have same pictures twice (same North and South for example). Vehicles can have different length : each length unit is four pixels in Noth, South, East and West pictures. For diagonal pictures it's a decimal number so the two extremities of the pattern chosen for a defined length will be on each other. This is the graphical pattern :\\   
- 
- 
-{{  :fr:tramevehicle.png  }}The default length is 8 (32 pixels) if you don't define it in the .dat file. On this pattern, each length is made of a different grey, to use this pattern, take the necessary line according to the way type, delete, thanks to replace color tool and playing on the tolerance, the greys until the right length of the vehicle. The pink unit is the default length (8). The light grey is the front of the vehicle. The background of this picture is the trensparency color for Simutrans. For suspended monorails, the pattern doesn't show the base of the vehicle but its roof. 
- 
- 
-This is the .dat pattern according to the graphical pattern for a vehicle or the empty graphic of a vehicle : (x = number of the line, name = name of the source picture witheout .png extension)\\   
- 
- 
-<WRAP box>EmptyImage[S]=name.x.2\\  EmptyImage[E]=name.x.0\\  EmptyImage[SE]=name.x.1\\  EmptyImage[NE]=name.x.3\\  EmptyImage[N]=name.x.4\\  EmptyImage[W]=name.x.6\\  EmptyImage[NW]=name.x.5\\  EmptyImage[SW]=name.x.7</WRAP> 
- 
===== Essential parameters ===== ===== Essential parameters =====
- 
This is the parameters for a vehicle : This is the parameters for a vehicle :
- 
|**Parameter    \\ **  |**Description**  |**Content \\ **  |**Example    \\ **  | |**Parameter    \\ **  |**Description**  |**Content \\ **  |**Example    \\ **  |
|obj |object type |vehicle || |obj |object type |vehicle ||
|name |name |text |SNFOS_Aero_front | |name |name |text |SNFOS_Aero_front |
-|waytype |way type |internal name |maglev_track |+|[[en:tutowaytype|waytype]] |way type |internal name |maglev_track |
|cost |price  (%%*%%100c) |number |5000000 | |cost |price  (%%*%%100c) |number |5000000 |
|weight |weight (t) |number |35 | |weight |weight (t) |number |35 |
|runningcost |running cost (0,01c/km) |number |90 | |runningcost |running cost (0,01c/km) |number |90 |
-|engine_type |energy used |internal name |fuel_cell |+|[[en:tutoenginetype|engine_type]] |energy used |internal name |fuel_cell |
|speed |max speed (km/h) |number |550 | |speed |max speed (km/h) |number |550 |
-|freight |freight content |internal name |Passagiere |+|[[en:tutogoods|freight]] |freight content |internal name |Passagiere |
|payload |quantity of content |number |65 | |payload |quantity of content |number |65 |
|power |power (kw) |number |4200 | |power |power (kw) |number |4200 |
-|gear |gear (%%*%%0,01) |number |100 |+|[[en:tutovehicle#gear|gear]] |gear (%%*%%0,01) |number |100 |
|intro_year |introduction year |number |2019 | |intro_year |introduction year |number |2019 |
|intro_month |introduction month |number |11 | |intro_month |introduction month |number |11 |
|retire_year |retire year |number |2039 | |retire_year |retire year |number |2039 |
|retire_month |retire month |number |11 | |retire_month |retire month |number |11 |
-|smoke |smoke |internal name |steam | +|[[en:tutosmoke|smoke]] |smoke |internal name |steam | 
-|sound |sound at starting |see below |0 |+|[[en:tutosound|sound]] |sound at starting |see below |0 |
|length |length of the vehicle |number |8 | |length |length of the vehicle |number |8 |
|copyright |name of the creator |text |Gauthier | |copyright |name of the creator |text |Gauthier |
-|Constraint |see below ||||+|[[en:tutovehicle#Constraint|Constraint]] |see below ||||
 +===== Png and dat pattern =====
-==== waytype ====+A vehicle's picture needs eight pictures : one for each direction of the vehicle (North, North-East, East, South-East, South, etc ...). Symmetrical vehicles would have same pictures twice (same North and South for example). Vehicles can have different length : each length unit is four pixels in Noth, South, East and West pictures. For diagonal pictures it's a decimal number so the two extremities of the pattern chosen for a defined length will be on each other. This is the graphical pattern :\\  
 +{{  fr:tuto:dat:tramevehicle.png  }}The default length is 8 (32 pixels in straight views) if you don't define it in the .dat file. On this pattern, each length is made of a different grey, to use this pattern, take the necessary line according to the way type, delete, thanks to replace color tool and playing on the tolerance, the greys until the right length of the vehicle. The pink unit is the default length (8). The light grey is the front of the vehicle. The background of this picture is the trensparency color for Simutrans. For suspended monorails, the pattern doesn't show the base of the vehicle but its roof.
-[[http://www.simutrans-france.fr.nf/doku.php?id=en:tutowaytype|Possible waytypes]] +This is the .dat pattern according to the graphical pattern above.
- +
- +
-==== engine_type ==== +
- +
- +
-[[http://www.simutrans-france.fr.nf/doku.php?id=en:tutoenginetype|Energies of vehicles]] +
- +
- +
-==== freight ==== +
- +
- +
-[[http://www.simutrans-france.fr.nf/doku.php?id=en:tutogoods|Goods of pak128]]+
 +<WRAP box>obj=vehicle
 + \\ name=
 + \\ waytype=
 + \\ cost=
 + \\ runningcost=
 + \\ engine_type=
 + \\ speed=
 + \\ freight=none
 + \\ payload=0
 + \\ power=0
 + \\ gear=100
 + \\ copyright=
 + \\
 + \\ intro_year=1800
 + \\ intro_month=1
 + \\ retire_year=2999
 + \\ retire_month=1
 + \\
 + \\ smoke=-1
 + \\ sound=-1
 + \\ length=8
 + \\
 + \\ emptyimage[N]=source.0.0
 + \\ emptyimage[NE]=source.0.1
 + \\ emptyimage[E]=source.0.2
 + \\ emptyimage[SE]=source.0.3
 + \\ emptyimage[S]=source.0.4
 + \\ emptyimage[SW]=source.0.5
 + \\ emptyimage[W]=source.0.6
 + \\ emptyimage[NW]=source.0.7</WRAP>
==== gear ==== ==== gear ====
 +Gear, given as percentage in .dat files, is used to modify vehicles'power. The real power of a vehicle in game, i.e. what fixes its ability to accelerate, is the product of power and gear.
-The gear allows to keep the real power of a vehicle and then multiply it in the game so the vehicle can be used normaly.\\  +real power = power * gear
 +<WRAP help>Why not to put directly the product power * gear in the power parameter ?
-ingame power = power+When reproducing real life vehicles, real life power is used as in game power. However, this power might be unfit to the game so gear is used to adjust it.
 +Moreover, the power given by an engine is not exactly proportionnal to the acceleration of the vehicle, there are plenty of other parameters to take into account, especially when the power indicated for a real vehicle (an electric loc for example) is its consumed power and not its output power.</WRAP>
-Example : if a 800 kw powered vehicle is reproduces but this power isn't sufficiant for the vehicle to be used, a gear > 100 (1) is added, for example 130 (1,30). +Example: a 800 kW powered vehicle is reproduced in game but this power does not fit, the vehicle is underpowered. Then a gear over 100 (1) is added, for instance 130 (1,30).
- +
- +
-==== smoke ==== +
- +
- +
-[[http://www.simutrans-france.fr.nf/doku.php?id=en:tutosmoke|Smoles of pak128]] +
- +
- +
-==== sound ==== +
- +
- +
-[[http://www.simutrans-france.fr.nf/doku.php?id=en:tutosound|Sounds of pak128]] +
==== Constraint ==== ==== Constraint ====
- 
This parameter defines which vehicle can be placed before and which vehicle can be placed after a vehicle. If it's not defined, the vehicle can be placed before or after any vehicle witheout constraints. This parameter defines which vehicle can be placed before and which vehicle can be placed after a vehicle. If it's not defined, the vehicle can be placed before or after any vehicle witheout constraints.
- 
There's one possible vehicle per line, a constraint line is written as this (example) : There's one possible vehicle per line, a constraint line is written as this (example) :
- 
<WRAP box>Constraint[Prev][0]=none</WRAP> <WRAP box>Constraint[Prev][0]=none</WRAP>
- 
Prev  : vehicle can be placed before Prev  : vehicle can be placed before
- 
Next : vehicle can be placed after Next : vehicle can be placed after
- 
0,1,2,3,… : it's necessary to order constraints Prev and Next by giving them a number, example : 0,1,2,3,… : it's necessary to order constraints Prev and Next by giving them a number, example :
- 
<WRAP  box>Constraint[Prev][0]=vehicle1 <WRAP  box>Constraint[Prev][0]=vehicle1
 + \\ Constraint[Prev][1]=vehicle2
 + \\ Constraint[Prev][2]=vehicle3
 + \\ Constraint[Next][0]=vehicle4</WRAP>
 +The content can be the name of a vehicle (the name of the paramter "name" of the chosen vehicle) or "none" so nothing can be put before or after the vehicle.
-Constraint[Prev][1]=vehicle2 +<WRAP important>"none" must be written at last of Prev or Next constraints. Makeobj stops reading constraints when it reaches "none" so if there are other constraints written after, they won't be taken into account. If a vehicle has no "none" in its Prev (or Next) constraints, then players will have to place a vehicle before (or after) this one.</WRAP>
- +
- +
-Constraint[Prev][2]=vehicle3 +
- +
- +
-Constraint[Next][0]=vehicle4</WRAP> +
- +
- +
-The content can be the name of a vehicle (the name of the paramter "name" of the chosen vehicle) or "none" so nothing can be put before or after the vehicle. "none" must be placed at the last in Prev or Next constraints, makeobj stops reading them when it reads "none", if vehicles are placed after, they won't be cared. If a vehicle has not a "none" it will be necessary to place a vehicle before or after. +
For a vehicle to be put after another, the first vehicle must be in Constraint[Prev] of the second one which must be in the constraint[Next] of the first one. For a vehicle to be put after another, the first vehicle must be in Constraint[Prev] of the second one which must be in the constraint[Next] of the first one.
- 
Example of constraint (SNCF_z22500_ZRBx_front) Example of constraint (SNCF_z22500_ZRBx_front)
- 
<WRAP box>Constraint[Prev][0]=SNCF_z22500_ZRBx_rear\\  Constraint[Prev][1]=none\\  Constraint[Next][0]=SNCF_z22500_ZBx_ZAB</WRAP> <WRAP box>Constraint[Prev][0]=SNCF_z22500_ZRBx_rear\\  Constraint[Prev][1]=none\\  Constraint[Next][0]=SNCF_z22500_ZBx_ZAB</WRAP>
 +===== Vehicle with freight images =====
-===== Véhicule avec image de remplissage ===== +Some vehicles, almost freight ones, have a different picture when they are empty or loaded. This is the necessary parameters, for example with two different freight images for two different goods :
- +
- +
-Certains véhicules, notamment ceux transportant des marchandises, ont  une image différente lorsqu'ils sont vides et lorsqu'ils sont chargés. Voici les paramètres nécéssaires, par exemple avec deus images remplissages différentes pour deux biens différents : +
- +
- +
-<WRAP box>freightimagetype[0]=bien1\\  freightimagetype[1]=bien2+
 +<WRAP box>freightimagetype[0]=good1\\  freightimagetype[1]=good2
\\  freightimage[0][S]=image.x.2\\  freightimage[0][E]=image.x.0\\  freightimage[0][SE]=image.x.1\\  freightimage[0][SW]=image.x.3\\  freightimage[0][N]=image.x.4\\  freightimage[0][W]=image.x.6\\  freightimage[0][NW]=image.x.5\\  freightimage[0][NE]=image.x.7 \\  freightimage[0][S]=image.x.2\\  freightimage[0][E]=image.x.0\\  freightimage[0][SE]=image.x.1\\  freightimage[0][SW]=image.x.3\\  freightimage[0][N]=image.x.4\\  freightimage[0][W]=image.x.6\\  freightimage[0][NW]=image.x.5\\  freightimage[0][NE]=image.x.7
- 
\\  freightimage[1][S]=image.x².2\\  freightimage[1][E]=image.x².0\\  freightimage[1][SE]=image.x².1\\  freightimage[1][SW]=image.x².3\\  freightimage[1][N]=image.x².4\\  freightimage[1][W]=image.x².6\\  freightimage[1][NW]=image.x².5\\  freightimage[1][NE]=image.x².7</WRAP> \\  freightimage[1][S]=image.x².2\\  freightimage[1][E]=image.x².0\\  freightimage[1][SE]=image.x².1\\  freightimage[1][SW]=image.x².3\\  freightimage[1][N]=image.x².4\\  freightimage[1][W]=image.x².6\\  freightimage[1][NW]=image.x².5\\  freightimage[1][NE]=image.x².7</WRAP>
 +First goods are defined using their internal names. The used number is put in brackets. Then the graphical pattern of the base picture of a vehicle can be used here if you use freightimage[n°] instead of EmptyImage. In the example below, freightimage[0] are for the vehicle loaded with good1 and freightimage[1] is for the vehicle loaded with good2. x and x² are the number of the lines of these pictures.
-On précise d'abord de quels biens il s'agit en utilisant le nom interne  du bien concerné. On met entre crochet le numéro utilisé dans les images  après. Ensuite la trame graphique de l'image de base du véhicule est  réutilisable ici à condition de mettre freightimage[n°] au lieu de  EmptyImage. Dans l'exemple ci-dessus, les freightimage[0] correspondent  aux images lorsque le véhicule est chargé avec le bien1 et les  freightimage[1] correspondent aux images lorsque le véhicule est chargé  avec le bien2. x et x² sont les numéros des lignes de ces images. +Example with bullk wagons of Cirrus :
- +
- +
-Exemple avec les images du wagon vrac du cirrus : +
<WRAP box>EmptyImage[S]=cirrus.8.2\\  EmptyImage[E]=cirrus.8.0\\  EmptyImage[SE]=cirrus.8.1\\  EmptyImage[SW]=cirrus.8.3\\  EmptyImage[N]=cirrus.8.4\\  EmptyImage[W]=cirrus.8.6\\  EmptyImage[NW]=cirrus.8.5\\  EmptyImage[NE]=cirrus.8.7\\  freightimagetype[0]=Kohle\\  freightimagetype[1]=Eisenerz\\  freightimagetype[2]=Stone\\  freightimagetype[3]=Sand\\  freightimagetype[4]=fertilizer\\  freightimagetype[5]=waste\\  freightimage[0][S]=cirrus.11.2\\  freightimage[0][E]=cirrus.11.0\\  freightimage[0][SE]=cirrus.11.1\\  freightimage[0][SW]=cirrus.11.3\\  freightimage[0][N]=cirrus.11.4\\  freightimage[0][W]=cirrus.11.6\\  freightimage[0][NW]=cirrus.11.5\\  freightimage[0][NE]=cirrus.11.7\\  freightimage[1][S]=cirrus.9.2\\  freightimage[1][E]=cirrus.9.0\\  freightimage[1][SE]=cirrus.9.1\\  freightimage[1][SW]=cirrus.9.3\\  freightimage[1][N]=cirrus.9.4\\  freightimage[1][W]=cirrus.9.6\\  freightimage[1][NW]=cirrus.9.5\\  freightimage[1][NE]=cirrus.9.7\\  freightimage[2][S]=cirrus.12.2\\  freightimage[2][E]=cirrus.12.0\\  freightimage[2][SE]=cirrus.12.1\\  freightimage[2][SW]=cirrus.12.3\\  freightimage[2][N]=cirrus.12.4\\  freightimage[2][W]=cirrus.12.6\\  freightimage[2][NW]=cirrus.12.5\\  freightimage[2][NE]=cirrus.12.7\\  freightimage[3][S]=cirrus.10.2\\  freightimage[3][E]=cirrus.10.0\\  freightimage[3][SE]=cirrus.10.1\\  freightimage[3][SW]=cirrus.10.3\\  freightimage[3][N]=cirrus.10.4\\  freightimage[3][W]=cirrus.10.6\\  freightimage[3][NW]=cirrus.10.5\\  freightimage[3][NE]=cirrus.10.7\\  freightimage[4][S]=cirrus.10.2\\  freightimage[4][E]=cirrus.10.0\\  freightimage[4][SE]=cirrus.10.1\\  freightimage[4][SW]=cirrus.10.3\\  freightimage[4][N]=cirrus.10.4\\  freightimage[4][W]=cirrus.10.6\\  freightimage[4][NW]=cirrus.10.5\\  freightimage[4][NE]=cirrus.10.7\\  freightimage[5][S]=cirrus.11.2\\  freightimage[5][E]=cirrus.11.0\\  freightimage[5][SE]=cirrus.11.1\\  freightimage[5][SW]=cirrus.11.3\\  freightimage[5][N]=cirrus.11.4\\  freightimage[5][W]=cirrus.11.6\\  freightimage[5][NW]=cirrus.11.5\\  freightimage[5][NE]=cirrus.11.7</WRAP> <WRAP box>EmptyImage[S]=cirrus.8.2\\  EmptyImage[E]=cirrus.8.0\\  EmptyImage[SE]=cirrus.8.1\\  EmptyImage[SW]=cirrus.8.3\\  EmptyImage[N]=cirrus.8.4\\  EmptyImage[W]=cirrus.8.6\\  EmptyImage[NW]=cirrus.8.5\\  EmptyImage[NE]=cirrus.8.7\\  freightimagetype[0]=Kohle\\  freightimagetype[1]=Eisenerz\\  freightimagetype[2]=Stone\\  freightimagetype[3]=Sand\\  freightimagetype[4]=fertilizer\\  freightimagetype[5]=waste\\  freightimage[0][S]=cirrus.11.2\\  freightimage[0][E]=cirrus.11.0\\  freightimage[0][SE]=cirrus.11.1\\  freightimage[0][SW]=cirrus.11.3\\  freightimage[0][N]=cirrus.11.4\\  freightimage[0][W]=cirrus.11.6\\  freightimage[0][NW]=cirrus.11.5\\  freightimage[0][NE]=cirrus.11.7\\  freightimage[1][S]=cirrus.9.2\\  freightimage[1][E]=cirrus.9.0\\  freightimage[1][SE]=cirrus.9.1\\  freightimage[1][SW]=cirrus.9.3\\  freightimage[1][N]=cirrus.9.4\\  freightimage[1][W]=cirrus.9.6\\  freightimage[1][NW]=cirrus.9.5\\  freightimage[1][NE]=cirrus.9.7\\  freightimage[2][S]=cirrus.12.2\\  freightimage[2][E]=cirrus.12.0\\  freightimage[2][SE]=cirrus.12.1\\  freightimage[2][SW]=cirrus.12.3\\  freightimage[2][N]=cirrus.12.4\\  freightimage[2][W]=cirrus.12.6\\  freightimage[2][NW]=cirrus.12.5\\  freightimage[2][NE]=cirrus.12.7\\  freightimage[3][S]=cirrus.10.2\\  freightimage[3][E]=cirrus.10.0\\  freightimage[3][SE]=cirrus.10.1\\  freightimage[3][SW]=cirrus.10.3\\  freightimage[3][N]=cirrus.10.4\\  freightimage[3][W]=cirrus.10.6\\  freightimage[3][NW]=cirrus.10.5\\  freightimage[3][NE]=cirrus.10.7\\  freightimage[4][S]=cirrus.10.2\\  freightimage[4][E]=cirrus.10.0\\  freightimage[4][SE]=cirrus.10.1\\  freightimage[4][SW]=cirrus.10.3\\  freightimage[4][N]=cirrus.10.4\\  freightimage[4][W]=cirrus.10.6\\  freightimage[4][NW]=cirrus.10.5\\  freightimage[4][NE]=cirrus.10.7\\  freightimage[5][S]=cirrus.11.2\\  freightimage[5][E]=cirrus.11.0\\  freightimage[5][SE]=cirrus.11.1\\  freightimage[5][SW]=cirrus.11.3\\  freightimage[5][N]=cirrus.11.4\\  freightimage[5][W]=cirrus.11.6\\  freightimage[5][NW]=cirrus.11.5\\  freightimage[5][NE]=cirrus.11.7</WRAP>
 +===== Step by step vehicle =====
-===== Un véhicule pas à pas ===== +As a practical example, we are going to remake the electric multiple unit Etat 1001. Here is an extract of its source picture:{{  fr:tuto:dat:vehicule01.png  }}We have to use the graphical pattern given above. As Etat 1001 is a train, the right line to use is &quot;track/tram&quot;. Select it precisely on the pattern and make a new picture with it, name it &quot;Etat1001.png&quot;. Here is this picture:{{  fr:tuto:dat:vehicule02.png  }}Remove the red lines at top and bottom and remove the text &quot;track/tram&quot;. Then, since length of Etat 1001 is 10, remove the units in excess to get only 10 length units. The pattern is made of grey shades so it is easy to remove units in excess with the color replacing tool of photofiltre.
- +
- +
-Comme exemple concret nous allons refaire l'avant de l'AGV donc voici  les graphismes :{{  :fr:vehicule01.png  }}Nous allons utiliser la trame graphique  donnée plus haut, l'AGV étant un train nous utiliserons la ligne  “track/MLM”. Prenez-là avec prcision sur la trame et faites-en une  nouvelle image “AGV.png”. Voici donc cette image :{{  :fr:vehicule02.png  }}Supprimez le cadre rouge et le texte  “track/MLM”. Ensuite sachant que l'avant d'AGV a une longueur de 11, supprimons les longueurs en trop pour n'avoir que 11 longueurs. Etant  donné que la trame est faite à partir de niveaux de gris, on peut  utiliser l'outil de remplacement de couleur de photofiltre. +
- +
- +
-&lt;WRAP help>[[http://www.simutrans-france.fr.nf/doku.php?id=fr:tutophotofiltre#remplacer_une_couleur|Remplacer une couleur dans photofiltre]] &lt;/WRAP> +
- +
- +
-{{  :fr:vehicule03.png  }}En jouant sur la tolérence on supprime  facilement les carrés en trop.{{  :fr:vehicule04.png  }} +
- +
- +
-Ensuite afin de changer le reste de la trame en une couleur unie et  repérable (pour la supprimer facilement une fois le véhicule placé), on  utilise l'outil baguette magique avec tolérance 0 sur le fond, on  inverse la sélection pour n'avoir dedans que la trame, après avoir mis  du rouge en couleur secondaire on supprime, en s'étant assuré d'avoir  supprimé le lissage des sélections. +
- +
- +
-&lt;WRAP help&gt;[[http://www.simutrans-france.fr.nf/doku.php?id=fr:tutophotofiltre#outils|Les outils de photofiltre (dont l'outil baguette  magique)]] +
- +
- +
-[[http://www.simutrans-france.fr.nf/doku.php?id=fr:tutophotofiltre#lissage_de_la_selection|Lissage de la sélection dans photofiltre]] </WRAP> +
- +
- +
-On obtient ainsi une trame exploitable pour un véhicule ferroviaire de  longueur 11 :{{  :fr:vehicule05.png  }}Il ne reste plus qu'à placer nos images  d'AGV comme ceci : +
- +
- +
-{{  :fr:vehicule06.png  }}&lt;WRAP important>Bien sûr  ici j'ai utilisé la transparence pour que voyez où placer le véhicule  exactement mais il ne faudra pas l'utiliser pour placer vos images.<;/WRAP&gt; +
- +
- +
-Ensuite on supprimer les morceaux de trame en trop avec l'outil  remplacer les couleurs et voila l'image source :{{  :fr:vehicule07.png  }}<WRAP info>Ici on n'a une  image avec une seule ligne car l'exercice ne concerne qu'un seul  véhicule, mais l'image source de l'AGV contient cinq lignes en réalité. On peut mettre autant de lignes qu'on veut tant que l'ordinateur peut  gérer l'image en entier. L'image du cirrus fait 53 lignes par exemple.</WRAP> +
- +
- +
-Attaquons maintenant au .dat de cet avant d'AGV ! Pour commencer mettons  la partie graphique du .dat à partir de la trame vue plus haut : +
-<WRAP box>EmptyImage[S]=nom.x.2\\  EmptyImage[E]=nom.x.0\\  EmptyImage[SE]=nom.x.1\\  EmptyImage[NE]=nom.x.3\\  EmptyImage[N]=nom.x.4\\  EmptyImage[W]=nom.x.6\\  EmptyImage[NW]=nom.x.5\\  EmptyImage[SW]=nom.x.7</WRAP>+<WRAP help>[[en:tutophotofiltre#replace_color|Replace a color in photofiltre]] </WRAP>
 +{{  fr:tuto:dat:vehicule03.png  }}Removing units in excess is done easily by adjusting tolerance.{{  fr:tuto:dat:vehicule04.png  }}
-Faisons les remplacements adéquats sachant que notre image se nomme  AGV.png et que la ligne de l'avant est la ligne n° 0 (la première ligne) :+To make it more convenient, it is advised to replace remaining pattern with a simple color (which will also be easy to remove once the vehicle is placed). The magic wand is used with tolerance 0, on the background. Then, invert selection to get only the pattern, and hit delete after having selected red as secondary color. You must also have selection smoothing set to none.
 +<WRAP help>[[en:tutophotofiltre#the_magic_wand_tool|Photofiltre tools (magic wand)]]
-<WRAP box>EmptyImage[S]=AGV.0.2\\  EmptyImage[E]=AGV.0.0\\  EmptyImage[SE]=AGV.0.1\\  EmptyImage[NE]=AGV.0.3\\  EmptyImage[N]=AGV.0.4\\  EmptyImage[W]=AGV.0.6\\  EmptyImage[NW]=AGV.0.5\\  EmptyImage[SW]=AGV.0.7</WRAP>+[[en:tutophotofiltre#selection_antialisasing|Selection smoothing (antialiasing) in photofiltre.]] </WRAP>
 +So we get a usable pattern for a 10-length train:{{  fr:tuto:dat:vehicule05.png  }}All we have to do is placing out images on the pattern like this:
-Ensuite il suffit d'ajouter les données de l'AGV. Pour les constraints on sait que l'avant d'AGV doit pouvoir se placer derrière rien (pour un  avant de convoi), derrière un arrière d'AGV (pour les unités multiples), on doit pouvoir placer derrière cet avant d'AGV une voiture à  pantographe avant. Voila le résultat final :+{{  fr:tuto:dat:vehicule06.png }}<WRAP important>Obviously, I used transparency so you can see exactly where to place the images, but don't use it when placing yours.</WRAP>
 +Then, we have to delete pattern pieces in excess with the color replacing tool:{{  fr:tuto:dat:vehicule07.png  }}<WRAP info>In this case, the image has only one line because this example has only one vehicle. However, many trains are composed of several vehicles. One can put as much lines as needed in an image provided his computer can handle it. For instance, z50000's source picture has eight lines.</WRAP>
-<WRAP box>obj=vehicle\\  name=Alstom_AGV_front\\  waytype=track\\  length=11\\  payload=40\\  speed=360\\  power=1520\\  gear=230\\  cost=14050000\\  weight=41\\  runningcost=160\\  copyright=Gauthier\\  intro_year=2011\\  intro_month=1\\  engine_type=electric\\  freight=Passagiere\\  Constraint[Prev][0]=Alstom_AGV_rear\\  Constraint[Prev][1]=none\\  Constraint[Next][0]=Alstom_AGV_frontcar\\  EmptyImage[S]=AGV.0.2\\  EmptyImage[E]=AGV.0.0\\  EmptyImage[SE]=AGV.0.1\\  EmptyImage[NE]=AGV.0.3\\  EmptyImage[N]=AGV.0.4\\  EmptyImage[W]=AGV.0.6\\  EmptyImage[NW]=AGV.0.5\\  EmptyImage[SW]=AGV.0.7</WRAP>+Let's finish up with the .dat file of this train ! First, make the graphical part of the .dat after the pattern seen above. Replace the right parts, knowing that our image is named Etat1001.png and that the line with the vehicle is the line number 0 (the first one):
 +<WRAP box>emptyimage[N]=Etat1001.0.0
 + \\ emptyimage[NE]=Etat1001.0.1
 + \\ emptyimage[E]=Etat1001.0.2
 + \\ emptyimage[SE]=Etat1001.0.3
 + \\ emptyimage[S]=Etat1001.0.4
 + \\ emptyimage[SW]=Etat1001.0.5
 + \\ emptyimage[W]=Etat1001.0.6
 + \\ emptyimage[NW]=Etat1001.0.7</WRAP>
-<WRAP tip>Pour faire apparaitre la motrice d'un train  bloc (comme le TGV par exemple) dans l'onglet des trains de passagers, mettez freight=passagiere.</WRAP>+Then, add data of Etat 1001. About constraints: it is a EMU, so player can place either another Etat 1001 or nothing, both before and after it.
 +<WRAP box>obj=vehicle
 + \\ name=Etat_1001
 + \\ waytype=track
 + \\ cost=15072000
 + \\ runningcost=389
 + \\ engine_type=electric
 + \\ speed=70
 + \\ freight=Passagiere
 + \\ payload=116
 + \\ power=346
 + \\ gear=100
 + \\
 + \\ intro_year=1913
 + \\ intro_month=5
 + \\ retire_year=1938
 + \\ retire_month=12
 + \\ length=10
 + \\
 + \\ Constraint[Prev][0]=Etat_1001
 + \\ Constraint[Prev][1]=none
 + \\ Constraint[Next][0]=Etat_1001
 + \\ Constraint[Next][1]=none
 + \\
 + \\ emptyimage[N]=Etat1001.0.0
 + \\ emptyimage[NE]=Etat1001.0.1
 + \\ emptyimage[E]=Etat1001.0.2
 + \\ emptyimage[SE]=Etat1001.0.3
 + \\ emptyimage[S]=Etat1001.0.4
 + \\ emptyimage[SW]=Etat1001.0.5
 + \\ emptyimage[W]=Etat1001.0.6
 + \\ emptyimage[NW]=Etat1001.0.7</WRAP>
-<WRAP box>[[http://www.simutrans-france.fr.nf/doku.php?id=en:tutomakeobj3#objects|Come back to objects]] </WRAP>+<WRAP tip>To make the propelled vehicle of a trainset (like TGV) in the passengers tab of depots, add freight=passagiere in the dat.
 +As well, to make a electric multiple unit's carriage appear in the electric tab, add engine_type=electric in its dat.</WRAP>
-\\+<WRAP box>[[en:tutomakeobj3#objects|Come back to objects]] </WRAP>