Parameter | Description | Content | Example |
obj | object type | building | |
type | building type | internal name | res |
name | name | text | RES_SNFOS_01_80 |
intro_year | introduction year | number | 2000 |
intro_month | introduction month | number | 1 |
retire_year | retire year | number | 2080 |
retire_month | retire month | number | 1 |
copyright | name of the creator | text | Gauthier |
NoInfo | don't display a window when click on the object | boolean | 0 |
noconstruction | don't display the construction picture | boolean | 0 |
needs_ground | Draw the ground below the building (if it doesn't cover all the tile) | boolean | 0 |
level | level for passengers and mails (passengers/mails -1) | number | 80 |
climates | climate where the building can be constructed | internal name | temperate |
Name | Description |
res | residential buidling |
com | commercial building |
ind | industrial building |
tow | townhall |
mon | monument |
cur | curiosity |
hq | HQ of the player |
type | com | ind | others |
passengers (*level) | *1 | *1 | *1 |
mails (*level) | *2 | *0,5 | *1 |
Don't use a climate allows a building to be build everywhere. It's possible to use several climates by separating them with a comma, example :
climates=desert, temperate, tundra, rocky
Parameter | Description | Content | Example |
build_time | required number of inhabitants of the city to build | nombre | 4000 |
Parameter | Description | Content | Example |
chance | probabilités que le bâtiment soit construit | nombre | 20 |
Pour les attractions touristiques ce nombre va de 20 à 65
Nothing to add to place the curiosity anywhere on the map.
For the curiosity to be built in a town (like schools, etc …) add the parameter “build_time”.
For the curiosity to be built on the shore (like lighthouses) use “climates=water”.